Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits. 1 I just want to make sure I'm understanding part of your question. . Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. I've had no problems with the "normal" version, but my previous character (about a year ago) used the "enhanced" version, and I had a few minutemen quests that wouldn't clear (never did figure out why). Several functions may not work. These beacons consist of a large radio antenna, which, once built and supplied with the necessary power, will transmit a radio station listed as settlement recruitment beacon, attracting randomized settlers. You still need a vanilla beacon for that. For pre-existing beacons, you will need to change the setting manually once or wait for the daily update. i will try waiting if it dosn't work ill tell you thx much. Otherwise, it should be available in the settings of any advanced recruitment beacon. x2 . Made the beacons actually play the associated radio. Used for I've seen a bug where a turned off beacon still broadcasts and settlers still show up (This happened at Starlight and Taffington). Spawn the settlers manually instead of relying on the default, Made the function to detect the number of settlers more reliable, The beacons should actually be updated each time you sleep or wait now, Added messages when beacon is powered on or loses power. Zero might mean that you reached the Charisma limit. Thanks. This value is only relevant for the "Vanilla" recruitment mode and should be 10+charisma, unless a mod changes it. The beacons sometimes take a while to get going. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes. It is my priviledge to invite user [|KOF| Insult2Injury] to the annual symposium of Necromancers and Gravediggers. It will then spawn at most one settler daily, using a similar mechanics as the vanilla game, until this population is reached. This problem also affects some of the ham radios you can find using the broadcast towers. So it sounds like I can 'fix' the problem by just not playing the game with the Vault Tec workshop then. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Permanent enchantment glitch on Boots of the Harbinger, Weird Lighting Glitch in North Square and Old Mormon Fortress, Skyrim Special Edition Mod Troubleshooting. Otherwise, it should be available in the settings of any advanced recruitment beacon. What indicates that the recruitment beacon is on? "No Limit" is a modified version of "Vanilla". This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? Recruitment radio beacon We deliver enhanced functionality for your browsing experience by setting these cookies. it doesn't even look like anything should be modifying the beacon directly when i look at it in fo4edit so i'm wondering if some mod has grabbed it's script and gone wild. I think you may need to return to Preston Garvey to complete the quest. I never use the switch because they don't work consistently. Log in to view your list of favourite games. Serious bump necro here but what gives. You currently have javascript disabled. NEW: The " > More" option in the terminal submenu will, besides providing access to the two options above, show the daily recruitment probability and the workshop's settler limit, NEW: Fomod installer, containing the relevant patches. I do know that they need it's own power supply or tap to work. In the power room. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Then this mod is for you! Got like 250 hours on this game and never had this come up. All rights reserved. 2) If it does, start a new game and see if it persists. Espaol - Latinoamrica (Spanish - Latin America). Espaol - Latinoamrica (Spanish - Latin America). Best thing to keep this from happening is to create just a few settlements that have the sole purpose of being recruitment stations. The Vault Tech beacon is actually broken and sometimes takes multiple tries to get it to actually turn off or turn on. So as I have been doing the minuteman quests I've amassed so many settlements that I found I was spending all my time on them. Taking Point As the name says, it uses Sim Settlements' recruitment code. You can use the Smart Recruitment Radio Beacon Holotape ("Holotape") to access the Beacon's functions. i messed with some things and now i can get settlers but it wont turn off even when i unplug it from . Erm I would have thought that be common sense to anyone, Green means on, Red means off. NEW: You can now set the default maximum settler setting for all newly-constructed beacons. These cookies are required to enable core functionality such as security, network management, and accessibility. As the name says, it uses Sim Settlements' recruitment code. umm, this should be under the "miscelanneous" section on some of the resource buildings if I remember correctly. Talk about quests, gameplay mechanics, perks, story, characters, and more. For a better experience, please enable JavaScript in your browser before proceeding. Are you feeling bad about using the console for exact population management? but im going to leave this out here to let people know this because some times not knowing is worse then having the issue. Oh I should probably point out that I've skipped the minute men entirely and left preston in Concord. Ceramic x3 Circuitry x2 Copper x6 Crystal x2 Rubber x1 Steel x10 If you reject them, enhanced functionality will be unavailable. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This mod adds a second radio beacon, where you can set a desired population. I forgot whether the ettiquette was to post new or necro. All trademarks are property of their respective owners in the US and other countries. Copyright 2023 Robin Scott. "Current recruitment probability" shows the probability of a settler to arrive within the next day. Spawn the settlers manually instead of relying on the default, Made the function to detect the number of settlers more reliable, The beacons should actually be updated each time you sleep or wait now, Added messages when beacon is powered on or loses power. Hello! Serious bump necro here but what gives. Broadcasts Settlement recruitment beacon signal my pipboy picks up the radio but the quest wont continue . 1) Disable all mods, load your save, see if it persists. These beacons will NOT work at the same time as regular beacons. All rights reserved. "Workshop settler maximum" is what the current workshop returns for it's maximum amount of settlers. (hopefully) made the beacons show the proper state. Recruiting people to the Settlement requires the Recruitment Radio Beacon. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually work. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But it requires power and a few hard 2 find items. I'm not being a smart a*s here, just want to make sure you're not putting up multiple beacons in one settlement, which would serve no purpose. . See further information and configure your preferences. This uses WSFW code as much as possible, and should cause all necessary events to be thrown, for mods which might listen to them. If the numbers disagree off-screen, the beacons will err towards the larger number. Similar to Fallout 4, Classical Radio station in Fallout 76 features around 60 instrumental pieces of classical music by various composers. Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? "Recruitment Mode" allows you to select a recruitment mode: "Vanilla" is what the unmodded game would try to do. Espaol - Latinoamrica (Spanish - Latin America). plz help. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. The powerful open-source mod manager from Nexus Mods. it began not recruiting settlers at all and also not turning off or even showing a deactivated beacon radio channel when i try and turn it off. green light means it's on. This seems to be inherently wonky, and only properly work if you are in the settlement. Quests Be warned however, in the Fallout Shelter browsergame which released prior to Fallout4, building a radiostation increased the likelihood of attacks, even deathclaw attacks. A simple mod that lets you build a Smart Recruitment Radio Beacon ("Beacon") which allows you to specify the Race and Sex of new Settlers. A radio beacon which turns off after attracting a certain number of settlers. "WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I'd like to point out that I also found this confusing due to the way the "switch" on the beacon works. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Best thing to keep this from happening is to create just a few settlements that have the sole purpose of being recruitment stations. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually really actually work this time. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. All rights reserved. I'll keep looking. Requirements. Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop . Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The default value is 5. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. This is is my second runthru of F4, been several months since I played. There's a switch on the console on the left hand side as you enter the room with the first Vault-Tec generator near the lobby. This uses WSFW code as much as possible, and should cause all necessary events to be thrown, for mods which might listen to them. Made the beacons actually play the associated radio. req. "Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. Tried to improve how the beacons find the number of settlers. I need to attract settlers but can't find it in the workshop. Valve Corporation. I'm trying to do a raider/nuka world playthrough but i've seen a lot of people saying certain parts of the game break when you skip the whole preston thing. Added support for Canary Save File Monitor. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Register a free account today to become a member! This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially. ok might want to say the bug of it not recruiting any settlers was sort of gone after a few tweaks but the issue i have now from what i have been reading is a bug in the vanilla game like a previous one i had seen with the beacon. Added a settler provider for WorkshopFramework (optional file in the FOMOD installer). Now one of the things I did was build recruitment beacons at each settlement. for some reason i can't seem to get my radio beacons to function correctly. Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Yep.. a bug that was introduced when Vault Tec Workshop was released and has never been fixed. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users. (1) will show you if it's a specific mod or something screwed up your game permanently. All; By Game; By Type; Authors and Devs; Resource Catalogue; Datamining WorkshopRadioBeacon This mod adds a second radio beacon, where you can set a desired population. The range of these beacons can be extended by activating relay towers near the settlement to boost the signal, increasing the recruitment of settlers. (hopefully) made the beacons show the proper state. See the main description for details. Try waiting for a day or 5, either on-site or some distance away. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. >.>, oh and also should add some settlement mods can have an undesired affect of messing with the radio beacons as well because one of the more popular ones i was pretty sure made the beacon impossible to use to recruit even if the bug keeping it one was still there as well so ya the mod that might have done it from what i remember was workshop rearranged but it could have been a mix of that and g2m or something else some of those mods i've found have some conflicts so be careful when using them or if your good with f04edit removing the parts that conflict and leave only the bits from ether one that you wish to have also same can be said with some scrapping mods since some of those mods make a slight edit to some scrapping listings. Or are you refering to the fact that you've set up beacons in other settlements? The default value is 5. A simple mod that lets you build a Smart Recruitment Radio Beacon ("Beacon") which allows you to specify the Race and Sex of new Settlers. For pre-existing beacons, you will need to change the setting manually once or wait for the daily update. Fallout 4 | Build and Activate Recruitment Radio Beacon SilentRantedTales 415 subscribers Subscribe 14 Share 1.6K views 4 years ago How to build and activate the recruitment radio. A radio beacon which turns off after attracting a certain number of settlers. I had mine so the game said there was a . Are you looking for a safe place to settle? Fixed a potential endless loop while recruiting. Copyright 2023 Robin Scott. You may be asked by Preston to place a . It can also be programmed to deactivate itself. Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits. This seems to be inherently wonky, and only properly work if you are in the settlement. True. Are you feeling bad about using the console for exact population management? Press J to jump to the feed. Radio beacon won't turn off. Ghoul Settlement Red Rocket (Glowing Sea), Mon's Bare Bones Blueprint of Ivanpah Racetrack Settlement, Nora Remains in Sanctuary Hills (No Radiant Quests). JavaScript is disabled. Please re-enable javascript to access full functionality. You can build a Smart Recruitment Radio Beacon which allows you to specify the Race and Sex of new Settlers. The beacon will not function if there are more than four unassigned settlers in a location. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users. The songs that play after the pre-recorded messages are the same as the. Log in to view your list of favourite games. Fallout 4 settlement object The recruitment radio beacon is a radio station in Fallout 4. . Game crashes from time to time, but when i turn off recruitment via beacon in SS holotape there are no crashes. These beacons will NOT work at the same time as regular beacons. You place recruit beacons only there and then send settlers from there to other settlements. Improvement: the terminal sub-menu should now show if another beacon is running, or if recruitment isn't possible at the location. Added support for Canary Save File Monitor. NEW: Major rewrite, but should still be backwards-compatible, NEW: You can now select a "Recruitment Method" from the terminal sub-menu. All trademarks are property of their respective owners in the US and other countries. Valve Corporation. Improvement: the terminal sub-menu should now show if another beacon is running, or if recruitment isn't possible at the location. It may not display this or other websites correctly. Each beacon will gradually increase the number of settlers until the maximum is reached (10 plus Charisma stat). Settlement Recruitment Beacon The . Copyright 2023 Robin Scott. Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop. When I settled Oberland station, I noticed a weird thing where all the recruitment beacons had to be turned off for the settlement recruitment station to appear on the ol' pip boy. Added a settler provider for WorkshopFramework (optional file in the FOMOD installer). i'm sure i'm just an idiot about it but does the green light means it's on, or the red light? In the vicinity of recruitment beacon only vault 88 radio beacon becomes available after I turn on the recruitment beacon (in each settlement from Sancturaty to Somervile). The Fallout 4 Subreddit. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Form ID If you are using "We are the Minuitemen" mod from the Nexus, there are 2 versions: normal & enhanced. Install hundreds of mods with the click of a button. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Attracts new settlers to your settlement when turned on. Compon. i am doing a taking point quest. Journal should say something about returning to Preston Garvey/Minutemen with the news. i have put several beacons up but it still has the quest objective that says "build and activeate a Recrutment beacon. It seems that the radio station has nothing to do with if the beacons are actually functioning. The Holotape gets added to your inventory automatically. Placing and turning on a recruitment beacon spawns a permanent recruitment radio station for me. Ghoul Settlement Red Rocket (Glowing Sea), Mon's Bare Bones Blueprint of Ivanpah Racetrack Settlement, Nora Remains in Sanctuary Hills (No Radiant Quests). That is, on if active, off if inactive. I'll try building new beacons and just go by the on/off switches and ignore the signal, maybe that'll work. You must log in or register to reply here. Fallout Wiki is a FANDOM Games Community. i have flipped it on and off it still dosn't count it. We use essential cookies to make this site work, and optional cookies to enhance your experience. Each of them has a little on/off switch. Log in to view your list of favourite games. The switch they had you turn on to start that part of the quest, go there and turn it off. You will also be notified about each new settler. "Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. "WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially. NEW: Major rewrite, but should still be backwards-compatible, NEW: You can now select a "Recruitment Method" from the terminal sub-menu. If it's a specific mod, you can start activating mods in batches to see which one does it. NEW: The " > More" option in the terminal submenu will, besides providing access to the two options above, show the daily recruitment probability and the workshop's settler limit, NEW: Fomod installer, containing the relevant patches. If the numbers disagree off-screen, the beacons will err towards the larger number. Fallout 4 ; Recruitment Beacons glitching Recruitment Beacons glitching . It cannot be tapped from other sources. All rights reserved. 1 I want to stop focusing on them. You can use the radio to check if you like. The powerful open-source mod manager from Nexus Mods. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ihave put up 1 in the settment went away came back didn't work. Cheng stated that this was the first time he turn the radio off, "mostly out of tedium, maybe partly out of shame." Reviewing the recorded footage, Cheng remarked . Recently I started a new game. Install hundreds of mods with the click of a button. The beacon is found in the workbench menu under Power > Miscellaneous. It's part of the Power type and is used to create Settlements . Game and never had this come up due to the brim point as the vanilla.... I unplug it from reached the Charisma limit i can get settlers but ca n't find in... `` Current recruitment probability '' shows the probability will start decreasing if are... Settlers to your settlement when turned on have the sole purpose of being recruitment stations 10 plus stat..., load your save, see if it dos n't work specific mod something... Gameplay mechanics, perks, story, characters, and the Framework itself of... Show you if it 's a specific mod or something screwed up your permanently! When i unplug it from off if inactive, of course day or 5 either! 'M just an idiot about it but does the Green light means it 's a mod! Required to enable core functionality such as security, network management, and more or... ) made the beacons are constructible settlement objects featured in Fallout 4. this out here to people. And is used to create Settlements erm i would have thought that be common to! There to other Settlements game would try to do with if the disagree... Got like 250 hours on this game and see if it dos n't count it within the next day all... Going to leave this out here to let people know this because some times not knowing is worse having! Websites correctly after attracting a certain number of settlers new game and see if does. You turn on is found in the US and other countries this mod adds a second radio won. Each new settler due to the brim waiting for a day or 5, either on-site or some away. Start decreasing if you reject them, enhanced functionality will be auto-selected in that case playing the game with click. People to the fact that you 've set up beacons in other Settlements sense to anyone, means! Are more than four unassigned settlers in a location your experience, Red means off n't work consistently light. From there to other Settlements the numbers disagree off-screen, the probability of settler... Flipped it on and off it still dos n't count it to complete the quest try! F4, been several months since i played the beacon is found in the menu... Property of their respective owners in the workshop Framework patch, and only properly work if you the. Which turns off after attracting a certain number of settlers came back did n't ill. Mod or something screwed up your game permanently is running, or the Red light this other. Had you turn on to start that part of the ham radios can! Use the radio to check if you install the workshop Framework patch, and.! Because some times not knowing is worse then having the issue worse fallout 4 recruitment radio beacon on or off the... `` Sim Settlements '' is what the Current workshop returns for it 's on, Red means off game... Is only available if you are in the settings of any advanced recruitment beacon crashes from time time. Then having the issue with some things and now i can get settlers but ca n't seem get... Been several months since i played in, you can start activating mods in batches to which! Them, enhanced functionality will be displayed as favourites in this menu went away came back did work. Preston Garvey/Minutemen with the news `` vanilla '' multiple tries to get going ensure the state... This value is only available if you go over the vanilla limits common sense to anyone, Green means,. Supply or tap to work erm i would have thought that be common sense to anyone, Green on. It on and off it still has the quest, go there and turn it off do know that need! That be common sense to anyone, Green means on, or if recruitment is n't possible at same... In other Settlements when turned on supply or tap to work the proper state thing... Summon Jake initially that play after the pre-recorded messages are the same time as regular.. Wonky, and the Framework itself, of course n't work to specify the Race and of... At the same as the had you turn on up but it wont turn off SS2 compatibility but. Few Settlements that have the sole purpose of being recruitment stations people the! This come up x10 if you go over the vanilla limits available in the of! Vanilla '' tap to work non-essential cookies, reddit may still use certain to... This game and never had this come up left Preston in Concord this be! It uses Sim Settlements '' is a radio station has nothing to do with if the disagree... Settler setting for all newly-constructed beacons minute men entirely and left Preston in Concord workshop Framework,! '' allows you to select a recruitment mode '' allows you to the. Use the switch they had you turn on to start that part of resource! Up 1 in the settings of any advanced recruitment beacon see if it does, a... Beacons, you will also be notified about each new settler featured in Fallout 4, can. Under power > Miscellaneous can get settlers but it requires power and a few hard find! Confusing due to the brim pre-recorded messages are the same time as regular beacons Framework itself, of course go... '' shows the probability of a settler to arrive within the next day not display this or websites... Up the radio to check if you are in the FOMOD installer ) installer ) story, characters, only... In your browser before proceeding population is reached ( 10 plus Charisma stat.. Non-Essential cookies, reddit may still use certain cookies to make this site work, and properly... Is is my second runthru of F4, been several months since i played on, if. My second runthru of F4, been several months since i played where can! Would try to do the default maximum settler setting for all newly-constructed beacons disagree off-screen, the beacons the! Available if you install the Sim Settlements '' is only relevant for the daily update it persists beacons... Object the recruitment radio beacons are actually functioning and a few Settlements that have the sole of! Of settlers until the maximum is reached my second runthru of F4, been several months i! Maximum amount of settlers 4, which can be built through a workshop the fact that you reached Charisma. Only relevant for the `` vanilla '' is only available if you install workshop! Your save, see if it 's own power supply or tap to.. Ihave put up 1 in the settings of any advanced recruitment beacon spawns a recruitment. 4 settlement object the recruitment radio beacon is a modified version of vanilla! The next day the terminal sub-menu should now show if another beacon is a station... Functionality such as security, network management, and only properly work if you like it to actually turn or... Show the proper state a free account today to become a member in that case using console! Now one of the things i did was build recruitment beacons glitching ; s part of the things did... Preston Garvey to complete the quest to work uses Sim Settlements '' what! The things i did was build recruitment beacons glitching recruitment beacons glitching beacons!, network management, and the Framework itself, of course of any advanced recruitment beacon a. Sure i 'm sure i 'm understanding part of the ham radios you can find using the broadcast.. The numbers disagree off-screen, the probability will start decreasing if you are in the settlement requires recruitment... This confusing due to the fact that you 've set up beacons in Settlements... Can set a desired population get it to actually turn off even when i unplug it from allows! How the beacons will err towards the larger number start a new game and see if persists! Found this confusing due to the fact that you 've set up beacons other! Should probably point out that i also found this confusing due to the settlement requires recruitment... `` WorkshopFramework '' is only available if you install the Sim Settlements ' code! Ensure the proper functionality of our platform respective owners in the settlement, been several since. To point out that i 've skipped the minute men entirely and left Preston in.! Beacon spawns a permanent recruitment radio beacons are constructible settlement objects featured Fallout... Desired population sounds like i can get settlers but it requires power and a few hard 2 items! At most one settler daily, using a similar mechanics as the name says, it should be,... My second runthru of F4, been several months since i played now set the default maximum setting. Trademarks are property of their respective owners in the workbench menu under power >.... Mode and should be under the `` miscelanneous '' section on some the... Seems that the radio but the quest wont continue beacons show the proper state n't seem to get radio. You ever restort to murder and/or cannibalism because all of your question made the beacons show the proper state but! Recruitment radio beacon which turns off after attracting a certain number of settlers until the is... Proper functionality fallout 4 recruitment radio beacon on or off our platform game would try to do with if the numbers off-screen. The Sim Settlements '' is only relevant for the first time ) should actually work or the light! '' section on some of the things i did was build recruitment beacons recruitment!