This lantern seems to have a spectral entity bound within that manifests in the form of a rat. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Nature's Guardian. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Click here to toggle editing of individual sections of the page (if possible). As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. When dropped in water this weapon floats to the surface, refusing to sink. 2 includes the Shock Stick and Wand of Fire. And, in a flurry of feathers, the hallway was empty once more. The curse remains for 1 minute or until the creature is reduced to 0 hit points. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Once you have used this feature, you cannot use it again until you finish a short or long rest. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. The DC is equal to 8 + Strength Modifier + Proficiency modifier. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Save Save Homebrew Wondrous Items For Later. When the object lands, it transforms into a creature you . Magic Weapon (scimitar), very rare (requires attunement). For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). This pistol has multiple modifications, giving it an almost futuristic look. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. The spell save DC for this spell is 18. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. This invisibility ends if the creature makes an attack or casts a spell. Advanced Search. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. You have advantage on Dexterity saving throws. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. The interior of this coat functions as a Bag of Holding. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. While holding this shield you gain a +2 bonus to Dexterity saving throws. Wondrous Item, Legendary (requires attunement). I hope to . Uploaded by burningbright. with a DC equal to 10 + one half the creatures CR (rounded down). On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. The hog squeals loudly and runs around chaoticly, making as much noise as possible. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Personality. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. When the object lands, it transforms into a . Wondrous Item, artifact (requires attunement by a draconic sorcerer). The area is difficult terrain for creatures other than you and creatures of your choice. Personality. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. A Bleeding Bouquet typically consist of a collection of 6 darts. Made from the face of a green hag, a hag mask imparts some of their power onto you. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. The sword still maintains a shadow of its former power, but this power must be awoken through combat. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. When the attack is made, a wave of fiery heat shoots forward as the attack. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Will to Live. A white robe was made for good, gray for neutral, and black for evil. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. A thrown card magically reappears on the bottom of the card case. Sentience. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Weapon (Maul), very rare (requires attunement). Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Additionally, while attuned to this weapon you cannot be surprised while asleep. Lies in Truth. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Weapon (any), artifact (requires attunement). If you would like to support the GM Binder developers, consider joining our Patreon community. While attuned to this shard you can use an action to regain a spell slot up to third level. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Magic Weapons (scimitars), very rare (requires attunement). The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. While attuned to Oathkeeper you gain the following tenet: "Honesty. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. This dagger deals an additional 2d4 necrotic damage on a hit. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Weapon (Longsword), Very Rare (requires attunement). Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Once the process is complete the newly added poison will be replenished at midnight. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. While holding it, you can use a bonus action to transform it into its scythe form. If using the sash would cause the spell to target a second creature, you choose the new target. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Energy Nullification. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. This increase affects any Oath-specific auras as well as the Aura of Courage. Change the name (also URL address, possibly the category) of the page. This change lasts until the attuned creature finishes a long rest. Both spells require no components when cast using this feature. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! On a hit the target takes no damage, but is instead restrained by the bola. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. The creature who initially threw the bola can disarm it without making the check. To do so they must have three vials of the intended poison and must expend each vial in the process. 5 Gold. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. When the situation comes, however, the arrow is a game-changer. This weapon is a +2 longsword. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Finally, this weapon functions as a Decanter of Endless Water. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. It has hearing and darkvision out to a range of 120 feet. This small pepper shaped bottle contains 1 serving of a spicy sauce. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Magic Weapon (longsword), very rare (requires attunement). Creatures, objects, and structures made of inorganic material take double damage. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Weapon (war pick), very rare (requires attunement). Wondrous item, very rare. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. 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Wearing it, you can use an action to regain a spell slot up to third level within that in. Sword still maintains a shadow of its former power, but is restrained.
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